I hate most super deformed figures.
It's like you want me to hate you.

You're going to make this a regular thing, at this rate.
I love SDs. I began properly collecting Godzilla toys not through Bandai six-inch vinyls or High Grades or anything else, but with the SD line I linked to in the suggestion thread for this tourney. I just got an adorable glow-in-the-dark SD Guilala in the mail too, so it's not a series of figures I've ever stopped buying.
That said, there is a right way and a wrong way to design SD figures. The right way isn't just about enlarging the head, shrinking the body, and calling it a day. With most SDs, you don't have poseability either, so the sculpt needs to demonstrate enough detail to make up for it, and the sculpt has to capture the essence of the character, physically and emotionally. Most Godzilla and kaiju SDs I've seen do this. The couple of kinkeshi SDs I have do so as well. The Super Robot Wars series posted recently do this too. Most gunkeshi fail to do this, but the Beastformer SD line fails this miserably and totally.
Part of the blame goes to the static and uncharacteristic poses of the BBs themselves. They all stand in the exact same pose, with the same lines around which the body is based, and only swivel at the shoulder. As much as I love some of them, it's little wonder that I had no trouble selling them off and vowing not to collect again. So to take that body type and superdeform it, the result doesn't surprise me.
The other problem is the type of SD body Takara used for these. Lumping the legs and torso into a blob of plastic is one of the cheapest and worst ways to make an SD body, especially when you're dealing with a humanoid form (but it makes sense for less conventional body types). The age is probably to blame as well, since more dynamic SDs are a recent development. Still, these failures are enough to give the Army Ant, a line I don't particularly like or dislike, an easy advantage.