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#551 Louk

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Posted 06 January 2013 - 05:30 PM

Yeah, my comment may seem odd. It's quirky having that plunger. It's tacky. For a collector, it's functionality is useless. And because it exists, each figure has to be designed around its cube shape, which really shows on the hamster. I'm glad kids are getting these, but nowadays it seems toys just have to keep getting more and more bells and whistles.


On one hand, I understand what you mean, something like 3A's products are definatly for collectors. Or even something like figmas even.

However, as a collector, let me say, the game is a lot of fun.
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#552 cowbattlebeast

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Posted 07 January 2013 - 05:46 PM

Any of the dealers here have any info on the BS 44 D figure yet?
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#553 JonnyPac

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Posted 07 January 2013 - 09:39 PM

Is the standard BS24 kangaroo available now? I got the clear version, but didn't think the standard was out yet...

Also, I got the gumball white eagle figure- any idea when they will release the standard version? It's really cool.

Thanks!
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#554 koppenschevelle

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Posted 08 January 2013 - 09:39 AM

I think I have been hearing that most places haven't gotten the BS 24 Kangaroo yet.

Last night, I got my package in from Saleen, which includes all the December release stuff:

New Land Starter Set (Tiger, Panda, Cat)
Panikisu (Rabbit)
Vol 2 Booster Set (Complete set)
Complete Gumball Set (4 figures, [Lion, Shark, Hawk and Panda] and 2 dice boosters)

My initial impressions:

I LOVE the gumball set! They are all the same size as Beast Saga figures as a whole, however if they are slightly smaller then their normal counterpart. They are all just a little bit shorter and not as thick as their regular BS counterpart. However, they are still normal size when compared to other BS figures. I actually really enjoy these figures, and their lack of articulation. They feel a little bit more solid with the lack of leg articulation. Also, those of you who don't like the softer rubber/plastic used with the Beast Saga figures will really like the gumball figures. They are made with a stiffer PVC that feels very similar to original Battle Beasts. If you haven't gotten a set of these yet, I recommend getting a hold of Saleen and getting a set while he still has them. They are great. Easily my favorite of the bunch is the white hawk. I love the design of him. Very sleek yet strong and heroic looking. I am really looking forward to seeing the regular figure of him in hand.

I really like the new land starter set. The tiger is fantastic. A lot of great details, while his armor gives him a nice, solid warrior look to him, reminiscent of Tiger Burn. The only thing I am not completely sold on is the massive shoulder/arm shield on the left arm. Looking at the figure, I feel like he would almost look a little better without it. I might have to get an extra clear tiger down the line to cut the arm shield off. The cat is pretty nice too. Definitely gives the feel of a persian house cat that perhaps comes from some nobility. I am a little bit torn about the Panda. I love all the details on him. His shoulder armor, the top knot hair, side plate armor and weapons all give him a really nice japanese/chinese warrior look to him. But the head bugs me a bit. It feels too low and forward, creating the same humpback look to him that several of the other Beast Saga figure sculpts suffer from, but for some reason, it's most noticeable on him. I think because the head feels so low. Still a good figure though, I just would have done the head a bit different.

Panikisu the rabbit is really growing on me. I didn't know what to think about him when I initially saw photos of him online, but now that I have him in hand, I really like the figure. He actually may be one of my favorites of this new release. He's a little bit thicker in the armor that I would except of a rabbit, but yet still has a very fast aesthetic to him. Like he's fast, but when he gets into combat, he can still hold his own against the stronger beasts. And the face sculpt is really nicely done. Great proportions, good head armor detailing. Overall, I am really surprised how much I like him.

The clear booster sets are another nice nice addition to the line. They include clear versions of the following figures: Tiger, Eagle, Alligator, Rhino, Turtle, Rabbit, Kangaroo, Gorilla. All of them look really nice in their unpainted, clear versions. I think the ones that perhaps look the best to me are the Eagle and Alligator. The Eagle has a yellowish/orangeish gold quality to him that really makes me think of the golden eagle from Rescuer's Down Under. And the alligator isn't exactly clear, he's almost just a solid green and blue, but it still looks really nice.

The one figure that we got in the booster set that we haven't gotten a painted version of yet is the Kangaroo. I have to say that he's probably one of my least favorites of the Beast Saga line. His hunched over pose, along with the awkwardly large armor pouch on his lower half make for an odd figure. I still like him, but he's just odd. I don't know how else to describe him.

Overall, a great wave of figures. Probably my favorites are the Gumball White Hawk, Tiger and Rabbit. Each wave continues to bring us some amazing figures.

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#555 Leitmotiv

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Posted 08 January 2013 - 10:08 AM

Sorry for the complaints, but here's another that is slowly doing a number on me. The Land, Sea, and Air categories. I think Land and Sea will hold their own and have enough diversity of creatures to make them not look redundant, but Air is going to have a hard time making stuff that doesn't look like it's ripping off other figures. How many Hawks, Falcons, Eagles can you do before they all start to blend together? Yeah you got some cool opportunities with the bat, peacock, penguin, and ostrich (the last will prove hard to design for), but beyond that nothing really exciting. And Penguins nor Ostriches can't fly... hahah... At what point does the Air category start pillaging the domestic sparrows, robins, and pigeons for ideas? I for one would think that a raven would make an excellent figure.

I suppose Air could explore flying insects? Moths, butterflies, bees, wasps, ladybugs, glowbugs...

Edited by Leitmotiv, 08 January 2013 - 10:20 AM.

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#556 glass67

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Posted 08 January 2013 - 10:13 AM

I got my gumballs from Saleen yesterday as well, and they are amazing! I am really looking forward to the new bird even more than I was when he was first shown months ago. Its just a really, really well done figure. I didn't know what to expect with these things considering they had to be assembled, but the pieces all fit perfectly and the paint apps are top notch just like the regular BS releases. Definitely worth picking up whether you're all in with this line or just a casual collector.
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#557 koppenschevelle

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Posted 08 January 2013 - 10:21 AM

Sorry for the complaints, but here's another that is slowly doing a number on me. The Land, Sea, and Air categories. I think Land and Sea will hold their own and have enough diversity of creatures to make them not look redundant, but Air is going to have a hard time making stuff that doesn't look like it's ripping off other figures. How many, Hawks, Falcons, Eagles can you do before they all start to blend together? Yeah you got some cool opportunities with the bat, peacock, penguin, and ostrich (the last will prove hard to design for), but beyond that nothing really exciting. And Penguins nor Ostriches can't fly... hahah... At what point does the Air category start pillaging the domestic sparrows, robins, and pigeons for ideas? I for one would think that a raven would make an excellent figure.

I suppose Air could explore flying insects? Moths, butterflies, bees, wasps, ladybugs, glowbugs...


I think there's just as much opportunity for the air tribe as there is the water tribe for different animals. Surely a lot of them are going to be birds, but there are other ways they could go. We already have a bat and it looks like we are getting a flying squirrel/sugar glider.Like you, I think insects are going to be a great way to do it. Butterfies, Wasps, Bumblebees, dragonflies, etc... would make some great beast saga figures. For other air tribe figures, I still think there are a ton of birds that could have some great potential. Peacocks, Ostriches, Flamingos, Crows, Ravens, Cardinals, Blue Jays, Albatross (the big brawler of the air tribe), Geese, Buzzard, Vulture, Condor, Hummingbird, Osprey, Pelican, etc... (I think if they did a penguin, he would actually be water, like how the Alligator is water as well instead of land)

I would really be excited to see some birds that could easily portray "bad guy" characters, such as the Crow, Raven, Vulture and Condor. It seems so far that both the land and the water tribe have both good guys and bad guys, that I would be interested in seeing some bad guy portrayals in the air tribe.

And I am curious to see if they ever go with extinct or mythical creatures for the beast saga line. They did it with the original battle beast line, including dinosaurs, a sabertooh tiger and a dragon. That would open up a whole new range of possibilities for interesting animals. I have always wanted to see a dimetrodon battle beast.

Edited by koppenschevelle, 08 January 2013 - 10:24 AM.

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#558 Louk

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Posted 08 January 2013 - 01:33 PM

The one figure that we got in the booster set that we haven't gotten a painted version of yet is the Kangaroo. I have to say that he's probably one of my least favorites of the Beast Saga line. His hunched over pose, along with the awkwardly large armor pouch on his lower half make for an odd figure. I still like him, but he's just odd. I don't know how else to describe him.


Technically I think the Kangaroo is a girl, because only female Kangaroo's have pouches.

Thanks for the review though.
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#559 cowbattlebeast

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Posted 08 January 2013 - 04:27 PM

January wave figures are up on the official site.

http://www.takaratom...cter/index.html
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#560 Undrave

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Posted 08 January 2013 - 08:22 PM

Hiya folks! I've been a long time fan of Battles Beasts and jumped on Beast Saga as soon as it came out. I just remembered I had an account here I made but never really used. I decided to jump in to share my love of this current line.

Sorry for the complaints, but here's another that is slowly doing a number on me. The Land, Sea, and Air categories. I think Land and Sea will hold their own and have enough diversity of creatures to make them not look redundant, but Air is going to have a hard time making stuff that doesn't look like it's ripping off other figures. How many Hawks, Falcons, Eagles can you do before they all start to blend together? Yeah you got some cool opportunities with the bat, peacock, penguin, and ostrich (the last will prove hard to design for), but beyond that nothing really exciting. And Penguins nor Ostriches can't fly... hahah... At what point does the Air category start pillaging the domestic sparrows, robins, and pigeons for ideas? I for one would think that a raven would make an excellent figure.

I suppose Air could explore flying insects? Moths, butterflies, bees, wasps, ladybugs, glowbugs...


I think you're severly underestimating the biodiversity of flying animals. Or the willingness of Takara to do animals that you wouldn't normally consider 'warriors' like the hamster. We already have a pigeon in the Air starter set anyway. So far we've got: a type of bat, a barn swallow, a gold eagle, a type of falcon, a pigeon, a type of parrot and a type of owl. Upcoming we apparently got a sugar glider (where did you guys see that?), a type of duck (which I think looks awesome), that white hawk guy and it's possible the Flying Fish might be from the Air Tribe (though he could also simply be from the Sea Death Heart kingdom). I could see us getting tons of birds before they run out of ideas, and that's not even counting the potentials of insects!

You might not think a chicken or a sparrow can be 'exciting', but I for one welcome all the odd choices Takara can make. I mean we got a hamster, a pigeon, a parrot, a house cat, we're getting a weiner dog doctor or something that looks like an hommage to that one scientist Beastformer in Headmasters... this line has great potential!
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#561 bachamn

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Posted 08 January 2013 - 08:47 PM

Is the standard BS24 kangaroo available now? I got the clear version, but didn't think the standard was out yet...

Also, I got the gumball white eagle figure- any idea when they will release the standard version? It's really cool.

Thanks!


My post in this thread a few days ago has a photo of the painted Kangaroo from my Amazon order; not sure why import orders haven't included them?

And I saw a blog or twitpic account somewhere that had a photo of the full white eagle figure but there wasn't a release date given :/

You might not think a chicken or a sparrow can be 'exciting', but I for one welcome all the odd choices Takara can make.


Yep, cause 'Laser C*ck' is hands down one of the most incredible action figure names ever (it's so awesome that the board won't even let me type it without changing it to Laser Rooster! :D ) and one of my favorite sculpts from Series 3.

Edited by bachamn, 08 January 2013 - 08:49 PM.

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#562 Undrave

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Posted 08 January 2013 - 09:39 PM

I hope we get both a rooster and a hen!
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#563 Leitmotiv

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Posted 09 January 2013 - 10:01 AM

With the air creatures, how likely will it be that this line could produce a quality figure of any bird with a thin neck? I'm not entirely familiar with the new line yet, but do we have any birds with thin necks yet? Peacock, Ostrich, Flamingo, Stork, Heron, Swan, or even those creatures with hard to pull off features like the Hummingbird (Child safety issue?).

I for one would think the a woodpecker would be cool as well as what someone else mentioned, extinct species like the archeopteryx or pterodactyl (though the long skinny neck will again be a problem).

For sea, I'd love to see a sawfish, or something with fat whiskers like a catfish. Goblin shark would be wicked.
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#564 Louk

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Posted 09 January 2013 - 11:07 AM

With the air creatures, how likely will it be that this line could produce a quality figure of any bird with a thin neck? I'm not entirely familiar with the new line yet, but do we have any birds with thin necks yet? Peacock, Ostrich, Flamingo, Stork, Heron, Swan, or even those creatures with hard to pull off features like the Hummingbird (Child safety issue?).

I for one would think the a woodpecker would be cool as well as what someone else mentioned, extinct species like the archeopteryx or pterodactyl (though the long skinny neck will again be a problem).

For sea, I'd love to see a sawfish, or something with fat whiskers like a catfish. Goblin shark would be wicked.


Well, as far as thin necks go, they did the giraffe with the initial releases, and the kangaroo from what I have seen has a long thin neck. And as far as something like a hummingbird or woodpecker, the Marlin (Bill Sword) has a long thin nose nose, so I don't think either of those things is an issue.

Some things I'd like to see: A squid or octopus because those two were my favorites as a kid.
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#565 nilocomic

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Posted 09 January 2013 - 11:42 AM

I'd like to see a snake, similar to the one from Battle Beasts that had other snakes for arms & hands.
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#566 vaal

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Posted 09 January 2013 - 04:33 PM

amazon jp has some higher-res February figure pics:

frog

ray

armadillo

Also, this blog's got some vehicle details (and if you look around, he's got some gumball details):

BS-28

BS-27 (scroll down)

more gumballs

Edited by vaal, 09 January 2013 - 04:38 PM.

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#567 Undrave

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Posted 09 January 2013 - 05:36 PM

Some things I'd like to see: A squid or octopus because those two were my favorites as a kid.


Oh yes the squid! I loved that guy!
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#568 JonnyPac

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Posted 09 January 2013 - 05:57 PM

Any word on BS27 and BS28. BBTS has them "in stock".
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#569 Louk

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Posted 10 January 2013 - 05:46 AM

Any word on BS27 and BS28. BBTS has them "in stock".


They're neat transforming boxes. You press a button and the boxes automatically open up into the vehicles. However they are very tiny, one closed box is about the same size as a beast saga figure. You can cram one guy in there, but not everyone will fit. They would have been better if they were about 3 times the size they are.
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#570 glass67

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Posted 10 January 2013 - 09:45 AM

They're neat transforming boxes. You press a button and the boxes automatically open up into the vehicles. However they are very tiny, one closed box is about the same size as a beast saga figure. You can cram one guy in there, but not everyone will fit. They would have been better if they were about 3 times the size they are.

Yeah I thought about buying them until I saw the size. I may still get them to keep in the package for display purposes, but I'm not really sure if it will be worth it. I'll probably just stick with the regularly released figures, and hope that one day they will come out with vehicles or displays that will work with those instead.
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#571 bachamn

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Posted 10 January 2013 - 10:48 AM

However, as a collector, let me say, the game is a lot of fun.

If you have the rules of the dice game figured out, I know a number of us here would love a post explaining how to play. Once you're done with your card-back translation project of course. ;)
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#572 Louk

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Posted 10 January 2013 - 11:57 AM

If you have the rules of the dice game figured out, I know a number of us here would love a post explaining how to play. Once you're done with your card-back translation project of course. ;)


Well, through research and the work of some guys on octobertoys, I think I have it mostly figured out. I can try to give an explaination of it.

First I guess the most helpful link:
http://www.octoberto...8eb6&start=165'>Octobertoy's Beast Saga Thread pg 12
A User over there, Phlis, translated the Q&A, the 35 question faq that came with the starter sets. I'll be referring back to this where necessary. I do have a bunch of personal house rules I like to use, because either a) I think the official rule is dumb and the house rule makes the game better, or B) the official rule is unclear, I'll note those where necessary

First, there are some items to explain: The Beast (the actual Beast Saga figure), The Card (the card that comes with the Beast Saga Figures), Battle Lot (The dice with the Emblem that comes with each figure), Magic Lot (All other dice are considered Magic Lot), and your Deck (Your figures, cards, Battle and Magic lots)

Beasts: You may have at least 3 Beasts in your deck. The official rules and faq say you can have 3 and only 3.
however PERSONALLY, since I have 30 beasts right now I let people have more when we play. So sometimes we'll do 4v4 5v5 or whatever.

Cards: Each Beast should have a version of their card, Burst or Standard. The Burst versions are the ones that come with the clear boosters. The official rules say the cards are required, and to use the special abilities (the part listed on the gold banner at the bottom of the burst cards, which you can see translated in the octobertoys link and my pastebin) however you do not need to burst figures to use the special abilties.
PERSONALLY Since I didn't receive a Lepermint card and haven't been collecting the boosters I ignore that and say you can use the special abilities whether you have the burst cards or not.

Magic Lot: Each card has a number on the front designating that Beast's Magic Lot total. The number of magic dice allowed in your deck is the sum of each beast's Magic Lot. So if you're using the Land Starter set with Liorga (Lot: 1), Big Serow (Lot: 2) and Geedam (Lot: 5) you can have 8 magic lot in your deck.
The Types of Magic Lot are as follows:
Boost: +3, +4, +5, +6. Adds a specific number to your roll this turn
Mirror: Reflects attack back at opponent. This does work on Emblem and normal attacks. The rules are unclear as to what else it works on.
PERSONALLY I say it reflects everything, so a Mirror can reflect a Mirror or any other Magic Dice (such as Reverse and Change, even the Boost)
Break: Defeats Mirror. Again, I like to think this works on all Magic Lot.
Reverse: Flip opponents Battle Lot upside down
Change: Swap Numbers with opponent
Inverse: Flip your own dice upside down
Join: You add the bottom number of your Battle Lot to the Top (so if you're Liorga and you roll a 5, the bottom number will be a 9, so your new total is 14)
Doping: You discard a number of Magic Lot to Boost your Battle Lot (so if you have 8 Magic Lot as before, you can sacrifice up to +7 to add to your roll)

Special Abilities vs Deadly Attack:
This came up a bit so I'll just explain it. Special Abilities are listed on the front of Burst Cards (and the Deluxe set cards) and affect gameplay, they are things like Liorga: If you roll a 1 this turn, it counts as your [Emblem]. Special Attacks may only be used once per game. Deadly attacks are on the back of all cards and are supposed to be what happens when your emblem comes out (In the Anime preview you see Liorga's Blue Lion attack). Deadly attacks are just fluff, Special Abilities affect gameplay.

Playing the Game:
So, with all that out of the way here is how to play:
1.) Flip a coin to determine who goes firsts (turns do matter)
2.) One player picks which beast he wants to fight, and rotates that beasts card left (if he wants to use that beasts special ability) or right (if he doesn't)
3.) The second player does the same
4.) Both players fire off their Battle Lot at the same time. In the event of a tie players reroll
4a.) Assess some special abilities here
*Personally I don't like rerolling here, I say in the event of a tie, both players may choose to fire off Magic Lot at the same time.
*The rules are unclear as to what order Special Abilities resolve themselves, I say Player 1's resolves first.
5.) The player with the lower number decides whether he wants to use a magic lot, if so he fires it off
6.) If necessary the other player may also fire off a magic lot at this point
6a.) Depending on what Magic Die is used, some special abilities may be assessed here.
7.) If the result, after magic lot are assessed is a tie, the match is a draw
*I hate draws, so I say, in the result of a tie, players may continue to use Magic lot if they choose. I think this is better because it makes having higher magic lot a little more strategic in my opinion.
8.) Return to step 2, with Player 2 choosing their Beast first
9.) Repeat, alternating turns, until all members of one Player's team are defeated.

So, fairly simply with Special Abilities being the only real thing to throw a wrench into the works. Let me explain some situations in which the resolution of special abilities may change to try and show why it can be an issue.

Situation A) Player 1 is using Liorga and Player 2 is using Dolfan. Liorga's ability is if he roll's a 1, it counts his emblem, Dolfan's Ability is if his opponent rolls his emblem, he must reroll once. This is fairly clear, Liorga rolls a 1, Dolfan rolls an 8, Liorga's Ability resolves, his 1 counts as his emblem, Dolfan's ability resolves and Liorga must reroll once.

Now, where this gets interesting, let's throw magic lot into it. According to the Q&A, Special Abilities actually resolve after Magic Lot (if they hadn't resolved before I believe) For example, if Liorga rolls a 9 and Dolfan rolls a 1. Dolfan rolls the change dice, so his total is 9 and Liorga's is 1, however Liorga's special ability then resolves, so the 1 counts as his Emblem, and then Dolfan's ability resolves and Liorga must reroll his dice.

You see how this can be confusing? I believe the same applies to Inverse/Reverse, where it's applicable.

So, Personally, I say Special Abilities always resolve prior to Magic Lot being resolved because it is simply easier.

And that's how I play.
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#573 JonnyPac

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Posted 10 January 2013 - 12:12 PM

Well I just ordered the two vehicles on BBTS. I'll let you know what I think when they arrive. I don't mind small most of the time. I'm curious about the mini figures too.
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#574 bachamn

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Posted 10 January 2013 - 01:15 PM

Well, through research and the work of some guys on octobertoys, I think I have it mostly figured out. I can try to give an explaination of it.

First I guess the most helpful link:
http://www.octoberto...8eb6&start=165'>Octobertoy's Beast Saga Thread pg 12
A User over there, Phlis, translated the Q&A, the 35 question faq that came with the starter sets. I'll be referring back to this where necessary. I do have a bunch of personal house rules I like to use, because either a) I think the official rule is dumb and the house rule makes the game better, or B) the official rule is unclear, I'll note those where necessary

First, there are some items to explain: The Beast (the actual Beast Saga figure), The Card (the card that comes with the Beast Saga Figures), Battle Lot (The dice with the Emblem that comes with each figure), Magic Lot (All other dice are considered Magic Lot), and your Deck (Your figures, cards, Battle and Magic lots)

Beasts: You may have at least 3 Beasts in your deck. The official rules and faq say you can have 3 and only 3.
however PERSONALLY, since I have 30 beasts right now I let people have more when we play. So sometimes we'll do 4v4 5v5 or whatever.

Cards: Each Beast should have a version of their card, Burst or Standard. The Burst versions are the ones that come with the clear boosters. The official rules say the cards are required, and to use the special abilities (the part listed on the gold banner at the bottom of the burst cards, which you can see translated in the octobertoys link and my pastebin) however you do not need to burst figures to use the special abilties.
PERSONALLY Since I didn't receive a Lepermint card and haven't been collecting the boosters I ignore that and say you can use the special abilities whether you have the burst cards or not.

Magic Lot: Each card has a number on the front designating that Beast's Magic Lot total. The number of magic dice allowed in your deck is the sum of each beast's Magic Lot. So if you're using the Land Starter set with Liorga (Lot: 1), Big Serow (Lot: 2) and Geedam (Lot: 5) you can have 8 magic lot in your deck.
The Types of Magic Lot are as follows:
Boost: +3, +4, +5, +6. Adds a specific number to your roll this turn
Mirror: Reflects attack back at opponent. This does work on Emblem and normal attacks. The rules are unclear as to what else it works on.
PERSONALLY I say it reflects everything, so a Mirror can reflect a Mirror or any other Magic Dice (such as Reverse and Change, even the Boost)
Break: Defeats Mirror. Again, I like to think this works on all Magic Lot.
Reverse: Flip opponents Battle Lot upside down
Change: Swap Numbers with opponent
Inverse: Flip your own dice upside down
Join: You add the bottom number of your Battle Lot to the Top (so if you're Liorga and you roll a 5, the bottom number will be a 9, so your new total is 14)
Doping: You discard a number of Magic Lot to Boost your Battle Lot (so if you have 8 Magic Lot as before, you can sacrifice up to +7 to add to your roll)

Special Abilities vs Deadly Attack:
This came up a bit so I'll just explain it. Special Abilities are listed on the front of Burst Cards (and the Deluxe set cards) and affect gameplay, they are things like Liorga: If you roll a 1 this turn, it counts as your [Emblem]. Special Attacks may only be used once per game. Deadly attacks are on the back of all cards and are supposed to be what happens when your emblem comes out (In the Anime preview you see Liorga's Blue Lion attack). Deadly attacks are just fluff, Special Abilities affect gameplay.

Playing the Game:
So, with all that out of the way here is how to play:
1.) Flip a coin to determine who goes firsts (turns do matter)
2.) One player picks which beast he wants to fight, and rotates that beasts card left (if he wants to use that beasts special ability) or right (if he doesn't)
3.) The second player does the same
4.) Both players fire off their Battle Lot at the same time. In the event of a tie players reroll
4a.) Assess some special abilities here
*Personally I don't like rerolling here, I say in the event of a tie, both players may choose to fire off Magic Lot at the same time.
*The rules are unclear as to what order Special Abilities resolve themselves, I say Player 1's resolves first.
5.) The player with the lower number decides whether he wants to use a magic lot, if so he fires it off
6.) If necessary the other player may also fire off a magic lot at this point
6a.) Depending on what Magic Die is used, some special abilities may be assessed here.
7.) If the result, after magic lot are assessed is a tie, the match is a draw
*I hate draws, so I say, in the result of a tie, players may continue to use Magic lot if they choose. I think this is better because it makes having higher magic lot a little more strategic in my opinion.
8.) Return to step 2, with Player 2 choosing their Beast first
9.) Repeat, alternating turns, until all members of one Player's team are defeated.

So, fairly simply with Special Abilities being the only real thing to throw a wrench into the works. Let me explain some situations in which the resolution of special abilities may change to try and show why it can be an issue.

Situation A) Player 1 is using Liorga and Player 2 is using Dolfan. Liorga's ability is if he roll's a 1, it counts his emblem, Dolfan's Ability is if his opponent rolls his emblem, he must reroll once. This is fairly clear, Liorga rolls a 1, Dolfan rolls an 8, Liorga's Ability resolves, his 1 counts as his emblem, Dolfan's ability resolves and Liorga must reroll once.

Now, where this gets interesting, let's throw magic lot into it. According to the Q&A, Special Abilities actually resolve after Magic Lot (if they hadn't resolved before I believe) For example, if Liorga rolls a 9 and Dolfan rolls a 1. Dolfan rolls the change dice, so his total is 9 and Liorga's is 1, however Liorga's special ability then resolves, so the 1 counts as his Emblem, and then Dolfan's ability resolves and Liorga must reroll his dice.

You see how this can be confusing? I believe the same applies to Inverse/Reverse, where it's applicable.

So, Personally, I say Special Abilities always resolve prior to Magic Lot being resolved because it is simply easier.

And that's how I play.


This should be posted in a new thread and made sticky for justice! Thanks so much for posting that Louk.

Edited by bachamn, 10 January 2013 - 01:17 PM.

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#575 Undrave

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Posted 10 January 2013 - 01:19 PM

Well, through research and the work of some guys on octobertoys, I think I have it mostly figured out. I can try to give an explaination of it.

First I guess the most helpful link:
http://www.octoberto...8eb6&start=165'>Octobertoy's Beast Saga Thread pg 12
A User over there, Phlis, translated the Q&A, the 35 question faq that came with the starter sets. I'll be referring back to this where necessary. I do have a bunch of personal house rules I like to use, because either a) I think the official rule is dumb and the house rule makes the game better, or B) the official rule is unclear, I'll note those where necessary

First, there are some items to explain: The Beast (the actual Beast Saga figure), The Card (the card that comes with the Beast Saga Figures), Battle Lot (The dice with the Emblem that comes with each figure), Magic Lot (All other dice are considered Magic Lot), and your Deck (Your figures, cards, Battle and Magic lots)

Beasts: You may have at least 3 Beasts in your deck. The official rules and faq say you can have 3 and only 3.
however PERSONALLY, since I have 30 beasts right now I let people have more when we play. So sometimes we'll do 4v4 5v5 or whatever.

Cards: Each Beast should have a version of their card, Burst or Standard. The Burst versions are the ones that come with the clear boosters. The official rules say the cards are required, and to use the special abilities (the part listed on the gold banner at the bottom of the burst cards, which you can see translated in the octobertoys link and my pastebin) however you do not need to burst figures to use the special abilties.
PERSONALLY Since I didn't receive a Lepermint card and haven't been collecting the boosters I ignore that and say you can use the special abilities whether you have the burst cards or not.

Magic Lot: Each card has a number on the front designating that Beast's Magic Lot total. The number of magic dice allowed in your deck is the sum of each beast's Magic Lot. So if you're using the Land Starter set with Liorga (Lot: 1), Big Serow (Lot: 2) and Geedam (Lot: 5) you can have 8 magic lot in your deck.
The Types of Magic Lot are as follows:
Boost: +3, +4, +5, +6. Adds a specific number to your roll this turn
Mirror: Reflects attack back at opponent. This does work on Emblem and normal attacks. The rules are unclear as to what else it works on.
PERSONALLY I say it reflects everything, so a Mirror can reflect a Mirror or any other Magic Dice (such as Reverse and Change, even the Boost)
Break: Defeats Mirror. Again, I like to think this works on all Magic Lot.
Reverse: Flip opponents Battle Lot upside down
Change: Swap Numbers with opponent
Inverse: Flip your own dice upside down
Join: You add the bottom number of your Battle Lot to the Top (so if you're Liorga and you roll a 5, the bottom number will be a 9, so your new total is 14)
Doping: You discard a number of Magic Lot to Boost your Battle Lot (so if you have 8 Magic Lot as before, you can sacrifice up to +7 to add to your roll)

Special Abilities vs Deadly Attack:
This came up a bit so I'll just explain it. Special Abilities are listed on the front of Burst Cards (and the Deluxe set cards) and affect gameplay, they are things like Liorga: If you roll a 1 this turn, it counts as your [Emblem]. Special Attacks may only be used once per game. Deadly attacks are on the back of all cards and are supposed to be what happens when your emblem comes out (In the Anime preview you see Liorga's Blue Lion attack). Deadly attacks are just fluff, Special Abilities affect gameplay.

Playing the Game:
So, with all that out of the way here is how to play:
1.) Flip a coin to determine who goes firsts (turns do matter)
2.) One player picks which beast he wants to fight, and rotates that beasts card left (if he wants to use that beasts special ability) or right (if he doesn't)
3.) The second player does the same
4.) Both players fire off their Battle Lot at the same time. In the event of a tie players reroll
4a.) Assess some special abilities here
*Personally I don't like rerolling here, I say in the event of a tie, both players may choose to fire off Magic Lot at the same time.
*The rules are unclear as to what order Special Abilities resolve themselves, I say Player 1's resolves first.
5.) The player with the lower number decides whether he wants to use a magic lot, if so he fires it off
6.) If necessary the other player may also fire off a magic lot at this point
6a.) Depending on what Magic Die is used, some special abilities may be assessed here.
7.) If the result, after magic lot are assessed is a tie, the match is a draw
*I hate draws, so I say, in the result of a tie, players may continue to use Magic lot if they choose. I think this is better because it makes having higher magic lot a little more strategic in my opinion.
8.) Return to step 2, with Player 2 choosing their Beast first
9.) Repeat, alternating turns, until all members of one Player's team are defeated.

So, fairly simply with Special Abilities being the only real thing to throw a wrench into the works. Let me explain some situations in which the resolution of special abilities may change to try and show why it can be an issue.

Situation A) Player 1 is using Liorga and Player 2 is using Dolfan. Liorga's ability is if he roll's a 1, it counts his emblem, Dolfan's Ability is if his opponent rolls his emblem, he must reroll once. This is fairly clear, Liorga rolls a 1, Dolfan rolls an 8, Liorga's Ability resolves, his 1 counts as his emblem, Dolfan's ability resolves and Liorga must reroll once.

Now, where this gets interesting, let's throw magic lot into it. According to the Q&A, Special Abilities actually resolve after Magic Lot (if they hadn't resolved before I believe) For example, if Liorga rolls a 9 and Dolfan rolls a 1. Dolfan rolls the change dice, so his total is 9 and Liorga's is 1, however Liorga's special ability then resolves, so the 1 counts as his Emblem, and then Dolfan's ability resolves and Liorga must reroll his dice.

You see how this can be confusing? I believe the same applies to Inverse/Reverse, where it's applicable.

So, Personally, I say Special Abilities always resolve prior to Magic Lot being resolved because it is simply easier.

And that's how I play.


That's more or less what I had figured out. I just didn't have any translation of the abilities and i wasn't sure if you could use the abilities more than once. Someone should write it up all neatly and put up a PDF, mybe with advanced rules we can agree on added in to make a more strategic game.

I don't think Mirror should be allowed to reflect other Magic Lot effects, it just gets confusing and doesn't add much to the game, basically Mirror should only be available if you roll Magic Lot dice first, that way your opponent HAS to respond to Mirror, because modifying your number or his won't actually have any effect. I do agree that Break should be applicable to every Magic Lot dice, and thus, can only be played if you roll magic lot second.

Personally I would make Ability reolution based on Magic Lot total, that way the weaker guys with high Magic Lot could have an edge. In case of tie of Magic Lot number resolve the ability of whoever rolled highest first. Or we could decode the hexagon rating for speed and go for that :p

Other rules I'd suggest for deeper gameplay:

-Only the defending Beast can be discarded when defeated, unless the defender pulls off an Hissatsu (Emblem) attack or both players are down to one Beast. When the attacker is defeated it cannot be used for defense if the player has another Beast.

-To make the game last longer, we could have the shield be used as a hit point. You must decide if you sacrifice your shield BEFORE rolling Magic Lot.

-When attacking with a Beast equipped with a melee weapons, the defender chooses who intercepts the attack. When attacking with a Beast equipped with a ranged weapon it is the attacker who decides the target of the attack.
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