Well, Budo still has two henchmen left, which isn't exactly the greatest showing his faction could have given.
Turboman - stopping his damage-transference skill will be the toughest part of fighting him.
Crushman - powerful offense, but based entirely on his girders.
About Turboman, I think his Earth Unit power works more effectively on machine Chojins. Turboman explained that while a technique is to deal great damage to a foe, if one cannot control it properly, he will suffer from the recoil. Sure, chojins that are humans or flesh could change and adjust, but as we've seen before with Stecasse King being overloaded by Turboman, Warsman having a time limit before he overheats, Machine chojins' bodies aren't as strong and can easily be broken. Same with Turbinski, as his arms were broken off by Kevin's OLAP, where Mantaro only had his arm broken.
Thus, I say Turboman won't be as effective against Chojins that are flesh.