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Devise - Custom Board Game


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#1 onthejon

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Posted 31 December 2016 - 02:12 PM

My brothers and I love playing board games, anything from Aggravation to Risk. Games like Risk are my favorite but I'm always bothered by the lack of options when it comes to licensed versions. This Christmas, we decided to create our own game that would be fully-customizable to make use of any "faction" or army we wanted.

 

We call it DEVISE. Here is the official description: DEVISE is a game that lets multiple players battle for control of a custom game map using armies from many different points of history, literature, film and legend. It borrows aspects from other games like RISK, Dungeons and Dragons, Monopoly, Trivial Pursuit and Battle for Middle Earth.

 

I decided to share this on here because we use 2" or 54 mm scale figures for units.

 

This is completely free for anyone to use or adapt for their own use.

 

I've shared the rules, faction/hero cards, and custom map pieces on this site: 

http://devisegame.blogspot.com/

 

There are also Chance cards but I have not taken the time to type them up yet. We use a handwritten set right now :) The Chance cards add trivia, physical challenges and different sets of dice to shake up the game play. Definitely adds to the fun.

 

Please feel free to check it out! ...or not :)

 

We enjoy it so far though we are still tweaking things as we notice them.

 

Merry Christmas/Happy Holidays/Happy New Year!

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#2 Maxrez

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Posted 01 January 2017 - 03:36 AM

That's very nice, i love boardgames!
I'm making one too about war in asteroid mining fields. With mini starships i will cast.
This is very hard to make a balanced game, congratulation i will test this.
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#3 onthejon

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Posted 01 January 2017 - 06:41 AM

Thanks! Let me know of anything you think would improve the game


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#4 dellcartoons

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Posted 01 January 2017 - 07:36 AM

If I'm reading this right you can only gain points for cards by successful attacks and defenses or by uniting an entire region. Also, the more regions you control the more reinforcements you get. I understand rewarding success, but won't this lead to a runaway situation where one player gains an indomitable lead? I don't see any mechanism where a losing player can hope to regain ground. Admittedly, this might be deliberate on your part. Have you read Slippery Slope and Perpetual Comeback (http://www.sirlin.ne...petual-comeback)?

 

>Hero Cards.

 

Is "hero" the right word? Some of these guys are quite villainous. Of course, they may think of themselves as heroes...

>6 common dice, and various special dice

 

What are the special dice? I know you haven't listed the chance cards yet. Will they explain the special dice, or are these dice custom?

>If a faction has deluxe units, e.g. vehicles or beasts, they can count for multiple units as decided by the players.

 

Might be better to have more detailed rules here. Give different vehicles/beasts different abilities. I know this may be difficult to add if you do not want to state SPECIFIC vehicles/beasts. Maybe a list of options available at the beginning?

 

Aside from hero cards, faction cards, and the maps, all units seem interchangeable. Maybe each faction should get a some sort of special ability? Also, how about having each region give a bonus, penalty or other special effect to units?

 

This looks good so far. Good luck.


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#5 onthejon

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Posted 01 January 2017 - 02:21 PM

Thank you for the feedback! I'm definitely taking it all into consideration and will check out the link :)

 

Some quick responses:

*Nonstop success, etc. - Some of the Chance cards come into play here, be it the different challenges that can have rewards/punishments or the fate cards that can result in loss of turns, units and territories without reason. Still something I will look into. Thanks.

 

*Hero cards - lol, I think you answered it for yourself as far as what I intended. Someone like Palpatine would be considered a Hero to the Empire. I also tried to have the powers reflect the personalities of the groups as well.

 

*Special Dice - These absolutely only come into play with the chance cards. With different cards, players can gain opportunities to either attack or defend with 20, 10, 8 or 4 sided dice. Chance cards always have a one time use.

 

*Deluxe Units - Correct, I'm not specific because I want this game to be very open as to what/how it is used. One player might be using Star Wars Command figures where as a different player has SUPER 7's MOTU Muscle. The Castle Greyskull or He-Man on Battle Cat might be decided to be worth 3 units vs the the 1 unit of a typical figure. This is intended to always be up to the players at the beginning.

 

Again, I really appreciate the feedback. Thank you!


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