My kid LOVES Battle Beasts. She always wants to go into the room I have my toys, and "check their powers." This includes every time I get a new, we must always "check the power." She's four-and-a-half. She also loves Beast Saga. (She calls the dice "blood dice"). I bought her a clear bat and she shot his dice all over the house until they were lost.
Like others, I also think you're making a bit of a jump between tech and toys. Not all tech is toys, so it's hard, (impossible, really), to compare holo-cards to an ipad. They're just not the same category.
It's definitely a leap. But that was the point. The thread is drawing an exaggerated distinction between our toys in the 80s and early 90s to their toys in 2013. Our form of toys from our childhoods make us look like grandpas to kids today.
Unfortunately for a lot of kids today their "toys" are not even toys. They are electronics to facilitate communication and adult entertainment, like tv.
It's still "play," which is good. If kids weren't playing they'd have all sorts of developmental problems and our society would be screwed. It's just that their form of "play" is now a lot closer to adults' form of entertainment. Classic plastic toys with cheap gimmicks like color change abilities, holograms, etc. are now in the minority of what kids choose as their "toys."
I'm simply bemoaning the fact that what our generation calls "toys" is now no longer the most common form of entertainment for kids today.
(Even though are still many kids who do play with "cool" toys, as you've mentioned and others have as well.)
I personally enjoyed the era of Starting Line-Ups without articulation, Visionaries with holograms of animals, Garbage Pail Kids with graphic gruesome shit (instead of all snot and poop jokes like the reissues), video game CARTRIDGES instead of discs, etc.
Edited by ComradeCuttlefish, 28 May 2013 - 05:04 PM.