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John Rauschelbach - Designer of S.L.U.G. Zombies


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#1 resfirma

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Posted 02 March 2013 - 09:41 AM

I don't know if this has been discussed (I searched the site and couldn't find anything), but it looks like John Rauschelbach is the designer of the S.L.U.G. Zombie toy line.

He states on his website that "I got to design every character and it’s been a blast." I've emailed him with some questions. I'll let you know if he answers.

http://www.john-rauschelbach.com
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#2 Soupie

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Posted 02 March 2013 - 09:49 AM

Excellent! Thanks for finding this info! I'd love to know who all did the sculpting.
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#3 jason76basin

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Posted 02 March 2013 - 12:35 PM

excellent man. i had also been wondering about the actual designer of the sculpts. bravo columbo
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#4 resfirma

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Posted 12 March 2013 - 09:18 AM

John was kind enough to reply to my email!

I asked him about the pop culture references and he said that he could not confirm or deny any pop culture references that we might identify. :acute:

He went on to explain the legal sensitivity of that question and also shared that there were a lot of caricatures from people in their office and were inside jokes. They must have had a ton of fun putting this line together!

Fascinating and creative guy! I invited him to check in here at LRG. So here's hoping he might engage. :rolleyes:
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#5 Guest_General Veers_*

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Posted 12 March 2013 - 09:58 AM

Fascinating and creative guy! I invited him to check in here at LRG. So here's hoping he might engage. :rolleyes:

Yeah, get that information now. It's not quite as fun many, many years later. :rolleyes:

Plus John sounds like a pretty cool guy - great work resfirma! :clapping:
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#6 resfirma

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Posted 12 March 2013 - 05:21 PM

Yeah, get that information now. It's not quite as fun many, many years later. :rolleyes:

Plus John sounds like a pretty cool guy - great work resfirma! :clapping:


Your post makes me wonder... I work in information technology and I've been part of projects that developed and implemented over periods of years. I wonder how many person-hours and how much calendar time went into this line? Who had the first idea for S.L.U.G. Zombies? How many people worked on the line? Is it really... fun?
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Posted 13 March 2013 - 05:59 AM

Your post makes me wonder... I work in information technology and I've been part of projects that developed and implemented over periods of years. I wonder how many person-hours and how much calendar time went into this line? Who had the first idea for S.L.U.G. Zombies? How many people worked on the line? Is it really... fun?

My guess, and its based on my professional and toy research experience, is that not much "time" when into the project. If John was hired for a job, and is not part of the company, then my guess is that had "X" amount set aside for each stage of the project. So they didn't care if John could do his work in 7 or 70 hours, they probably just wanted X number of designs by a certain date. Each stage probably had a budget, which was part of a larger project map.

My guess is that the idea came from someone internal to Jakks, and then the worked was farmed out to contractors.

Of course, just a guess. :unknw:
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#8 resfirma

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Posted 13 March 2013 - 03:35 PM

My guess, and its based on my professional and toy research experience, is that not much "time" when into the project. If John was hired for a job, and is not part of the company, then my guess is that had "X" amount set aside for each stage of the project. So they didn't care if John could do his work in 7 or 70 hours, they probably just wanted X number of designs by a certain date. Each stage probably had a budget, which was part of a larger project map.

My guess is that the idea came from someone internal to Jakks, and then the worked was farmed out to contractors.

Of course, just a guess. :unknw:


You make a lot of sense. I am, unfortunately, a corporate animal. There isn't much room for creativity within a large company (I have no idea how big Jakks is, but I think it's publicly traded...)in my experience. You are probably right. John's website makes it look like he does contract design work all over the place. That's probably how a lot of folks work.

I know a bit about 3-D scanning techniques and CAD. I think its possible these days to get a single sculpt, scan it and send the scan to China to churn out the slug figures. So your breakdown makes a great deal of sense.
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