The picture below is of the dice unopened on the card and you can't seem to see what the 4 on the right are.

This picture shows 2 black, 2 light blue, 1 orange, and then then main colored die.

Edited by TheRook, 23 November 2012 - 08:38 PM.
Posted 23 November 2012 - 08:37 PM
Edited by TheRook, 23 November 2012 - 08:38 PM.
Posted 24 November 2012 - 05:50 AM
BEASTFORMERS ビーストフォーマー
Collector & Founder of the Beastformers Blog
For more info about the Beastformers Archaeology (-BA-) Project please click HERE
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Posted 26 November 2012 - 07:54 AM
Posted 26 November 2012 - 01:31 PM
Edited by bachamn, 26 November 2012 - 02:10 PM.
Posted 26 November 2012 - 01:45 PM
Posted 26 November 2012 - 05:13 PM
I'm also interested to hear if anyone has information about the dice game and/or the distribution of dice with the figure. An eventual translation of the game instructions would also be sweet!
Of all the BS03 random boosters I've opened so far each came with 2 dice except the dolphin which contained an extra gold colored die with 6s on two sides. Curious if this is significant or not. : )
Edit Found an answer to my inquiry about the extra die with the Dolphin:
"Some figures have "chase" versions, including the Dolphin here. His "variant" is that 1:3 Dolphins have a bonus golden/yellowish die with 4 blank faces and 2 with a big number "6" on them."
from http://www.16bit.com...lphin-burst.asp
Posted 29 November 2012 - 07:27 PM
Posted 30 November 2012 - 09:19 AM
I bought a case of BS-03 and 2 of the 24 figures came with 3 dice. I'll have to check to see if one of them was the Dolphin, I think it was, but I don't know what the other figure was.
A translation for the game would be great! I have not seen one yet but I'm sure it's only a matter of time.
--Adam Pawlus
16bit.com and elsewhere
Posted 30 December 2012 - 10:14 AM
Posted 30 December 2012 - 01:23 PM
Combatlot on the card is the total of the points on the dice. Magiclot is the number of magic dice that specific character adds to the team pool. Magiclot dice can only each be used once. When battling you tap the card of the chosen character so the arrow on the side points toward the enemy. The opponent pick a defender and you both shoot the Combatlot dice. Whoever rolled lowest gets to decide if they want to use a Magiclot dice and shoot it, then afterward the opponent gets to do the same. Add combatlot and magiclot die together for total attack power, highest win, loser is discarded. The sigil is the 'Hissatsu attack' and can't be beaten no matter what number total you get. To oppose it you need to use the Mirror dice. It's the black one that came with the starter and has a little hexagon design on it. If you suceed your opponent gets a chance to cancel it with the Break dice, the other black dice with the cracked panel design.
Quick update, the orange dice with the arrow is called 'Doping', the yellow one called 'Change' and the pinkish one called 'Reverse'. I'm guessing the 'Reverse' dice make you flip your combatlot dice upside down? Both player? Not sure what 'Doping' does considering we already have booster dice. Also clear versions of Magiclot dice are called 'lv2' and add one extra chance to getting their effect off. For exemple a Boost +3 lv.2 got FIVE chances out of six of getting that boost off. Pretty sensational.
Posted 30 December 2012 - 02:20 PM
Posted 08 January 2013 - 08:24 PM
Octobertoys had a good explaination of what all the special dice do.
Doping: Sacrifice Magic Lot to Boost your Battle Lot
Change: Swap number with opponent
Reverse: Flip opponents dice upside down
And the two new ones that should be out now, which are also shown in the new tutorial video 4 on taktom's website:
Join: Add number on bottom of your dice to current Battle lot
Inverse: Flip your own dice upside down