
Kinnikuman Generations for PS2
#1
Posted 02 March 2004 - 02:43 PM
#2
Posted 02 March 2004 - 10:02 PM

#3
Posted 07 March 2004 - 01:36 PM
#4
Posted 09 March 2004 - 03:20 PM
there is the site, but is in Japanses. So I dont know what it says on there, but from what I can tell it is only one page. It shows a few pictures and you can see some of the characters in the little pics.
#5
Posted 09 March 2004 - 05:13 PM
http://www.jeux-fran...m/news3496.html
it shows more pictures and such.
#6
Posted 09 March 2004 - 08:52 PM
#7
Posted 10 March 2004 - 03:15 AM
#8
Posted 10 March 2004 - 05:33 AM
#9
Posted 10 March 2004 - 05:47 AM
#10
Posted 10 March 2004 - 01:21 PM
"I can't make _____ in create-a-wrestler!!

OH YEAH, and you can watch the intro here: http://media.ps2.ign...264/vids_1.html
Click 'next' for a video of Kinkotsuman's special move...
Edited by Raven Man, 10 March 2004 - 01:26 PM.
#11
Posted 10 March 2004 - 01:40 PM
-Akuma Shogun
-Buttman (Or at least somebody with a HUGE chest and REALLY SMALL/non-existant head)
-Commerade Turbinksi
-Geronimo
-Pentagon
-Kanuckler
-Ricardo
-Specialman
-Wolfman
Edited by Raven Man, 10 March 2004 - 01:46 PM.
#13
Posted 10 March 2004 - 03:33 PM
Crap, upon viewing the higher quality video, it's clear that I saw Buffalaoman, not Buttman. How embarassing for him...Buttman (Or at least somebody with a HUGE chest and REALLY SMALL/non-existant head)
![]()
Anyway, IGN also has a preview dealy that mentions cool new features such as pinning.
#15
Posted 10 March 2004 - 04:41 PM
#16
Posted 10 March 2004 - 04:55 PM
GameCube owners had a taste of Ultimate Muscle last year when Bandai unveiled its over the top grappler Legends vs. New Generation. And while it did manage to draw several comparisons to games like Def Jam Vendetta and WWF No Mercy (which makes perfect sense considering that Aki developed them all), it didn't stop hardcore Kinnikuman fans and wrestling nuts from picking it up. In fact, the game was so popular with IGN readers that it wasn't too long before our mailbag started filling up with emails asking us when there'd be a follow-up.
Luckily for them, their questions have finally been answered. As Bandai has officially confirmed that the next title in the Kinnikuman series is only a few months away. Expected to appear on store shelves this coming June, Galactic Wrestling: Featuring Ultimate Muscle is jumping ship from its previous location on the GameCube and heading over its mortal enemy: the PlayStation 2.

As heartbroken as GameCube owners may be, they may still be interested to learn that Galactic Wrestling is a lot more expansive than your typical yearly update. Instead of just porting over the original title with a couple of new bells and whistles, Bandai and Aki have really gone all out and expanded upon the existing schematic. For starters, there are more than twice as many selectable characters in comparison to New Generation's -- with a grand total of 48 different grapplers. These personalities range from all ages of the Kinnikuman timeline too; so while current fans may recognize faces like Kevin Mask and Kid Muscle, us old-timers are sure to appreciate appearances by Buffaloman and Rikishiman. To keep things interesting, only 24 of these characters will be playable from the start with the other 24 hidden as unlockables.
Naturally, Ultimate Muscle's gameplay engine remains relatively unchanged from the last version with the same classic model that powered THQ's N64 WWF titles back in the day. All of our favorite maneuvers from New Generation are in here too, with midair evades, counters, tackle breaks, and tag team combinations coming back with all-new animations and effects. To make the game more realistic (kind of funny when you think about it) Aki has also included ground moves and ground grapples for additional damage, and unlike the last Muscle installment, you can actually pin your opponents for a three-count.
Moreover, special maneuvers are handled a little differently this time too, with each wrestler given three torches near their health meter to represent different levels of attack. The more of these torches that are lit (affected by positive/negative performance), the more powerful their move set will become. Holding L1 and doing a regular attack or grapple will utilize the power of those torches from there. If all three torches are filled, your character will be able to pull off an "Ultimate Special Attack" reminiscent of the super moves from the GameCube version. Luckily these have been redone in several areas as well, and we have yet to see a finisher that was used in the previous game. Oh and while we're on the subject of special moves and abilities, expect to see a lot of them from your CPU opponent; as the A.I. is a lot more aggressive this time around.
The in-game options are pretty well-rounded too with seven different environments and various rings types to wrestle with. Barbed wire, electric wire, concrete mats, iced-over canvases, and other such bizarre variables add a lot of personality to an already personable sort of game, but we were surprised to learn that there aren't any foreign objects or item usage of any kind (but there are a couple of power-ups. Yay!)
In terms of gameplay modes there are six in total: Versus, Tournament, Team Battle, Survival, View, and Toy. As one might expect, versus mode is where players will likely spend the majority of their time and they'll be able to participate in singles matches, tag matches, and three or four-character battle royals. Tournaments allow up to eight people to choose their favorite alter egos and battle it out seeing who the superior wrestler is, and team battle pits two teams of five grapplers against one another in single-elimination style confrontations.
Surprisingly the story mode we enjoyed from the last version has been removed, but has been replaced by the Guilty Gear-esque Survival feature. Broken into two different types, the survival mode not only proves to be a great way to earn coins to unlock characters it's the only way you can earn the right to wear the illustrious Golden Mask. The last two selectable modes, View and Toy, are the obligatory novelty settings: with view allowing you to watch the CPU fight itself and the toy option letting you play with virtual toy dispensers so that you may collect a multitude of display-worthy goodies.
Perhaps one of the most shocking changes of Ultimate Muscle in comparison to last year's version, is the developer's decision to use traditional 3D graphics instead of cel-shading. And while the animation and backgrounds are certainly pretty decent by PS2 standards, they're still nowhere near as appealing or crisp as their GameCube counterpart. But at least special effects look great and the super moves are appropriately colorful and elaborate. As an added bonus, the same TV actors that play characters in the American translation of the cartoon will be doing the voice-overs for the videogame as well. So at least fans of the show will be getting a little dose of familiarity with their play sessions.
As we toyed with Galactic Wrestling over the course of the day, we couldn't help but keep playing it. With an incredibly deep grappling system and a ton of personality, we haven't had this much fun with a brand new game for quite some time. Click on the media page below to check out the first movies of our absolutely terrible wrestling skills and be sure and download our new screenshots while you're at it. We'll be back with more on Ultimate Muscle in the coming months.
Edited by Sniper33, 10 March 2004 - 08:24 PM.
#17
Posted 11 March 2004 - 03:32 AM
#18
Posted 11 March 2004 - 07:14 AM
#19
Posted 11 March 2004 - 04:52 PM
*comes too around an hour later*
I CAN'T FOR THIS GAME!!!!!!
So many character, I don't see a reason for a CAW, unless just to have them pound on lame wrestlers of today *cough* Brock Lesnar *cough*
#20
Posted 12 March 2004 - 01:16 AM
I downloaded the video, must have watched it about four or so times in a row already, man I want this game already, roster looks to be packed, this is going to be one helluva game!**watched vid and passed out**
*comes too around an hour later*
I CAN'T FOR THIS GAME!!!!!!
So many character, I don't see a reason for a CAW, unless just to have them pound on lame wrestlers of today *cough* Brock Lesnar *cough*
#21
Posted 12 March 2004 - 05:04 PM
#22
Posted 12 March 2004 - 06:49 PM
#23
Posted 16 March 2004 - 05:59 PM
---------------------------------------------------------------
It seems pretty clear that all 20 from the GCN game are returning, but with many new moves.
---------------------------------------------------------------
From the intro video, we know the new wrestlers include:
G1:
-Kinnikuman Great
-Akumashogun
-Ashuraman
-Black Hole
-Pentagon
-Geronimo
-Kanuckler
-Specialman
-Wolfman
-Big the Budo
-Neptuneman
G2:
-Muscle League Ricardo (Human)
-Commerade Turbinksi
----------------------------------------------------------------
At the end of the video, we see the shadowed-out characters.
G1:
-One-horn Buffaloman (Also seen in screenshot. Why not have him as an alternative outfit to the regular Buffaloman? Are their fighting styles that much different, like Ricardo?)
G2:
-dMp Ricardo (Demon) (far right)
bonecold, on the gamefaqs.com message board, mentioned who he thought were the other shadowed figures were:
-Akumashogun
-Planetman
-Atlantis
-Devil Magician
-Mr. Barracuda
---------------------------------------------------------------
So, we more or less know exactly who 35 of the 48 wrestlers are, and we have speculation on 4 or 5 more (anyone care to guess?).
Oh yeah, and it looks like Mantaro has his new outfit in this one:
Official site courtesy of Sniper33: http://www.bandaigam...st/kinniku_gen/
#24
Posted 17 March 2004 - 06:57 PM
#25
Posted 18 March 2004 - 05:40 AM
Though other then that like I said before I can't wait for this game. I do wonder if there may be a CAW mode just hope it's more indepth then the one on the GC game. Seriously though only people I would make are guys in the WEE I'd like to see get Kinnikubusted (Triple H, Football bound Lesnar {will be talked by a small guy and end up injured for the season})
Other then that though just hope don't have any kinda of fighting game style control setup, simple setup like the old GC game or smackdown style would work perfectly.